It would be fun to add a small taxi or city transportation feature to Rocket Cow. Players could use taxis to move between different locations, complete transportation-related missions, or unlock new areas. Different trip distances could have different in-game costs, which could add another simple strategy element to the game.
A fare-estimation mechanic could also make the feature more interesting by showing players how trip distance affects the price. I came across a real-world example while looking at transportation calculators: https://taksiucretihesaplama.online/. It estimates taxi fares based on distance and local rates in Turkey.
A simplified version of this concept could work well inside Rocket Cow, using fictional fares, destinations, and rewards rather than real prices.
It would be fun to add a small taxi or city transportation feature to Rocket Cow. Players could use taxis to move between different locations, complete transportation-related missions, or unlock new areas. Different trip distances could have different in-game costs, which could add another simple strategy element to the game.
A fare-estimation mechanic could also make the feature more interesting by showing players how trip distance affects the price. I came across a real-world example while looking at transportation calculators: https://taksiucretihesaplama.online/. It estimates taxi fares based on distance and local rates in Turkey.
A simplified version of this concept could work well inside Rocket Cow, using fictional fares, destinations, and rewards rather than real prices.