Volumeshaderbm Performance Tips and Optimization Advice
Hi all,
I’ve been testing volumeshaderbm performance in my current project and noticed it can be quite demanding on GPU resources. While the visuals are impressive, real-time applications suffer without smart optimization. Lowering sample counts and resolution helps, but at the cost of quality.
Has anyone discovered better methods to improve volumeshaderbm performance without sacrificing visuals too much? Are there any engine-specific tricks for Unity or Unreal that make a big difference? Would love to hear how others are managing performance with this shader. Let’s share tips and help each other get the most out of volumeshaderbm!
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